Integration Of Project-Based Learning (PJBL) Learning Model And Kahoot Media In Learning To Writing Argumentation Texts For Students Of Grade XI SMA Negeri 1 Tompaso

Authors

  • Nefie Rinda Lumintang Program Pascasarjana Seni dan Budaya, Universitas Negeri Manado, Indoensia Author
  • Sjuul Lendo Program Pascasarjana Seni dan Budaya, Universitas Negeri Manado, Indoensia Author
  • Justien RR Wuisang Program Pascasarjana Seni dan Budaya, Universitas Negeri Manado, Indoensia Author

Keywords:

improvement, learning, writing, argumentative text, Project Based Learning (PjBL).

Abstract

Abstract

This study aims to improve the argumentative writing skills of eleventh-grade students at SMA Negeri 1 Tompaso through the integration of the Project Based Learning (PjBL) model and Kahoot media in learning to write argumentative texts. This research employed Classroom Action Research. The subjects of this study were 36 students of class XI at SMA Negeri 1 Tompaso. The research was conducted in two cycles, with each cycle consisting of four stages: planning, acting, observing, and reflecting. The data collection techniques used in this research included observation, interviews, argumentative writing tests, and documentation. The collected data were analyzed using descriptive qualitative and quantitative analysis techniques. The results of this study indicate that the implementation of the integration of the Project Based Learning (PjBL) model and Kahoot media can improve students' argumentative writing skills in terms of both process and product for the eleventh-grade students of SMA Negeri 1 Tompaso. The improvement in the quality of the learning process can be seen from the increased roles of both teachers and students in the learning activities. This improvement is reflected in the emergence of positive responses, such as cooperation, enthusiasm among students, and a more conducive learning atmosphere. The improvement in the learning process ultimately had a positive impact on the improvement of the learning product. The improvement in the product can be seen from the increase in students' argumentative writing scores from Cycle I to Cycle II. The average score in Cycle I was 63.55%, while in Cycle II it increased to 88.22%. The increase in the average score from Cycle I to Cycle II was 24.67%.

improvement, learning, writing, argumentative text, Project Based Learning (PjBL).

Downloads

Download data is not yet available.

References

Anderson, L. W., & Krathwohl, D. R. (2001). A Taxonomy for Learning, Teaching, and Assessing. New York: Longman.

Arikunto, et al. (2010), Classroom Action Research, Jakarta: Bumi Aksara.

Approach to Improving Students' Learning Achievements and Attitudes in a Mathematics Course. Computers & Education, 56(4), 1023–1031.

Arends, RI (2012). Learning to Teach (9th ed.). New York: McGraw-Hill.

Arikunto, S. (2013). Research Procedures: A Practical Approach. Jakarta: Rineka Cipta.

Banawi, A. (2019). Implementation of the Scientific Approach in the Syntax of Discovery/Inquiry Learning, Based Learning, and Project Based Learning. Journal of Biology Science & Education, 8(1), 90–100.

Bell, S. (2010). Project-Based Learning for the 21st Century: Skills for the Future. The Clearing House, 83(2), 39–43.

Borg, W.R., & Gall, M.D. (2003). Educational Research: An Introduction (7th ed.). Boston: Pearson Education.

Brown, H.D. (2007). Principles of Language Learning and Teaching (5th ed.). White Plains, NY: Pearson Education.Creswell, J. W. (2014). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (4th ed.). Thousand Oaks, CA: Sage Publications.

Denzin, N. K. (2009). The Research Act: A Theoretical Introduction to Sociological Methods. New York: McGraw-Hill.

Ministry of National Education. (2008). The Great Dictionary of the Indonesian Language (Fourth Edition). Jakarta: Balai Pustaka.

Djamarah, Syaiful Bahri. (1996). Teaching and Learning Strategies. Jakarta: PT Rineka Cipta. (Implied by the journal context, which frequently refers to the work).

Edward L. Deci, & Richard M. Ryan. (2000). Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions. Contemporary Educational Psychology.

Febriana, NA, Wijayatiningsih, TD, & Setyawati, E. (2025)Implementation of Project-Based Learning in improving argumentative text writing skills of class XII students of SMA N 11 Semarang.

Fraenkel, J.R., Wallen, N.E., & Hyun, H.H. (2012). How to Design and Evaluate Research in Education (8th ed.). New York: McGraw-Hill.

Henry Guntur Tarigan. (2013). Writing as a Language Skill. Bandung: Angkasa.

Hmelo-Silver, C.E. (2004). Problem-Based Learning: What and How Do Students Learn? Educational Psychology Review, 16(3), 235–266.

Hwang, G. J., & Chang, H. F. (2011). A Formative Assessment-Based Mobile Learning

Ibrahim, M., & Wahyuni, S. (2016). Innovative Learning Models. Surabaya: University Press.

Joyce, B., Weil, M., & Calhoun, E. (2015). Models of Teaching (9th ed.). Boston: Pearson.

Kapp, K. (2012). The Gamification of Learning and Instruction. San Francisco: Pfeiffer.

Ministry of Education and Culture. (2016). Ministerial Regulation Number 22 of 2016 concerning Elementary and Secondary Education Process Standards. Jakarta: Ministry of Education and Culture.

Ministry of Education, Culture, Research, and Technology. (2021). Revised 2013 Curriculum for Senior High Schools. Jakarta: Directorate General of Primary and Secondary Education.

Ministry of National Education. (2010). Law Number 20 of 2003 concerning the National Education System. Jakarta: Ministry of National Education.

Kemmis and Taggart. (1990). The Action Research Planner. Victorio. Deakin. Univ Press.

Keraf, G. (2007). Argumentation and Narrative. Jakarta: Gramedia.

Kim, B. (2018). Harnessing Gamification in Education: A Systematic Review. Journal of Educational Technology & Society, 21(3), 120–132.

Krajcik, J., & Blumenfeld, P. (2006). Project-Based Learning. In R. K. Sawyer (Ed.), The Cambridge Handbook of the Learning Sciences (pp. 317–334). Cambridge University Press.

Majid, A. (2018). Learning Planning. Bandung: Rosdakarya Youth.

Mayer, R.E. (2009). Multimedia Learning (2nd ed.). Cambridge: Cambridge University Press.

Miles, M. B., Huberman, A. M., & Saldaña, J. (2014). Qualitative Data Analysis: A Methods Sourcebook (3rd ed.). Thousand Oaks, CA: Sage Publications.

Moleong, LJ (2017). Qualitative Research Methodology. Bandung: Remaja Rosdakarya.

Nazir, M. (2011). Research Methods. Bogor: Ghalia Indonesia.

Pohan, Nasution (2025)The application of PjBL in learning to write narrative texts for class XI high school students achieved a significant increase in writing skills as well as aspects of students' creativity and critical thinking.

Prastowo, A. (2019). Creative Guide to Creating Innovative Teaching Materials. Yogyakarta: Diva Press.

Putra, N. (2015). Research and Development: Jakarta: Rajawali Pers.

Sudjana, N. (2010). Assessment of the Results of the Teaching and Learning Process. Bandung: Remaja Rosdakarya.

Sugiyono. (2018). Qualitative, Quantitative, and R&D Research Methods. Bandung: Alfabeta.

Spradley, J. P. (2006). Participant Observation. Belmont, CA: Wadsworth.

Rahmawati, D., & Firmansyah, D. (2020). The Effectiveness of Kahoot Media as an Evaluation of Interactive Learning. Journal of Educational Technology, 22(1), 45–53.

Rosen, Y., & Beck-Hill, D. (2012). Intertwining Digital Content and a One-to-One Laptop Environment in Teaching and Learning: Lessons from the Time To Know Program. Journal of Research on Technology in Education, 44(3), 225–241.

Sanjaya, W. (2016). Learning Strategy Oriented to Educational Process Standards. Jakarta: Kencana.

Setiawan, A. (2021). Implementation of Project-Based Learning in Improving Students' Critical Thinking Skills. Indonesian Journal of Education, 10(4), 567–578.

Spradley, JP (2006). Ethnographic Methods (Translated by Misbah Zulfa Elizabeth). Yogyakarta: Tiara Wacana.

Suparman, M. (2014). Modern Instructional Design. Jakarta: Erlangga.

Tarigan, HG (2008). Writing as a Language Skill. Bandung: Angkasa.

Wijaya Kusumah & Dedi Dwitagama. 2011. Understanding Classroom Action Research. 2nd Edition. Jakarta: PT Indeks.

Widodo, S., & Fachrurrozi, M. (2019). Gamification in Language Learning: Opportunities and Challenges. Journal of Language & Literature Education, 18(2), 112–121.

Downloads

Published

2026-04-01